Juma, CEO
Chief Entertainment Officer
Juma has done basically everything himself for quite a while but with a growing team he focuses on overseeing the team, the business model, finances, the processes and game development.
Carlos, CPO
Chief Pixel Officer
Carlos is our design visionary, crafting stunning visuals that transform complex concepts into clear graphics.
Oska, CTO
Chief Tactics Officer
Currently studying video games, Oska brings to the team his skills in graphic design and IT, automating and optimising workflows, databases and processes.
Jasper, CSO
Chief Scouting Officer
Jasper analyses and tests board game prototypes to find the ones that are the best fit for Karma Games.