Chief Entertainment Officer
Juma has done basically everything himself for quite a while but with a growing team he focuses on overseeing the team, the business model, finances, the processes and game development.
Chief Pixel Officer
Friedrich is the aesthetic among us and is especially involved in making our game graphics pretty and functional at the same time.
Chief Tactics Officer
A passionate and competitive player as well as an engineer, Yves helps with game development and operational efficiency.
Chief Omnipresence Officer
Currently studying video games, Oska brings to the team his skills in graphic design and IT
Jasper analyses and tests board game prototypes to find the ones that are the best fit for Karma Games.