Juma, CEO
Chief Entertainment Officer
Juma has done basically everything himself for quite a while but with a growing team he focuses on overseeing the team, the business model, finances, the processes and game development.
Oska, CTO
Chief Tactics Officer
Currently studying video games, Oska brings to the team their skills in graphic design and IT, automating and optimising workflows, databases and processes.
Christopher, CPO
Chief Pie Officer
With a PhD in mathematics, Christopher ensures everything adds up—especially the pies. Whether it’s calculating the perfect slice-to-crust ratio or optimizing fun per game, he’s got the numbers (and the desserts) covered.
Jasper, CSO
Chief Scouting Officer
Jasper analyses and tests board game prototypes to find the ones that are the best fit for Karma Games.
Carlos, CPO
Chief Pixel Officer
Carlos is our design visionary, crafting stunning visuals that transform complex concepts into clear graphics.
Amelia, CHO
Chief Happiness Officer
Amelia’s primary mission is to elevate her colleagues’ spirits. While her playful antics may occasionally distract from productivity, she excels at ensuring employee satisfaction remains at an all-time high!