Clans
Your worker must be neighboring your own sheep to count as a Kiltmaker. Each Kiltmaker must be neighboring a different sheep.
General
This tile can cause some complications in the last round, because the order in which players produce their final goods can affect how they produce and who ends up winning the award. At the beginning of the game, you can either agree to:
• Carry out the last production step in the final passing order
OR
• Force all players to convert their goods as much as possible before production is completed
It generally does not matter in what orientation you place a Farmers Market, once you have decided on which hex it goes on. The orientation of the Farmers Market has no bearing on any adjacent elements or mechanisms of the game. It is only there to cover a hex and indicate the goods required here. You can trigger the farmers market when expanding onto any of the farmers market’s neighboring hex.
It is advisable that you place the farmers market in a way that keeps the price of the hex below clearly visible to all players. You can peak below the farmers market to see the terrains in this space.
When moving the Mini Train through a tunnel, it does not trigger the bonus action. Only the Main Train can trigger the bonus action.
When a bonus or ability allows you to move units on the map from one space to another space, you may move units into unoccupied spaces only, unless the bonus or ability specifically says otherwise. Furthermore, if an occupied space is allowed, the space must be owned by you unless specifically stated otherwise (i.e. a Train Station).
With Port tile 18, you pay £25 to fulfill a contract that is currently in your contract box. This tile grants an entirely free action to fulfill that contract; you may still take a completely different main action for the turn before or after using the Port tile (or, if playing Buchanan, you could fulfill your second contract in the normal way). This is different than other port tiles that say “when fulfilling an Export contract” as those Ports are modifying your current fulfill action.
Generally speaking, every unit can only count once for scoring tiles.
Specifically, some scoring tiles ask for a pair of units in a specific configuration.
When any Scoring tile counts pairs of units (i.e. #10, #13, #17), each unit can only be used once unless specifically stated otherwise.
Example:
When the scoring tile asks for 2 specific neighboring units, then 3 neighboring units would count as only 1 pair because you cannot count any unit more than once.
Many rule questions have already been answered on Boardgamegeek and in the Clans of Caledonia Facebook Group.
If your rule question remains unanswered by this FAQ, the rule threads on Boardgamegeek and Facebook, please feel free to post your rule question on Boardgamegeek or Facebook.
