{"id":10464,"date":"2025-11-21T16:19:46","date_gmt":"2025-11-21T15:19:46","guid":{"rendered":"https:\/\/karma-games.com\/clans-of-caledonia\/varianten\/"},"modified":"2025-12-17T14:47:05","modified_gmt":"2025-12-17T13:47:05","slug":"varianten","status":"publish","type":"page","link":"https:\/\/karma-games.com\/de\/clans-of-caledonia\/varianten\/","title":{"rendered":"Varianten"},"content":{"rendered":"\n\n\t<section class=\"section\" id=\"section_596679937\">\n\t\t<div class=\"section-bg fill\" >\n\t\t\t\t\t\t\t\t\t\n\t\t\t\n\n\t\t<\/div>\n\n\t\t\n\n\t\t<div class=\"section-content relative\">\n\t\t\t\n\n\t<div id=\"text-623852718\" class=\"text\">\n\t\t\n\n<h1> <a href=https:\/\/www.karma-games.com\/clans-of-caledonia> Clans of Caledonia <\/a> <\/h1>\n\t\t\n<style>\n#text-623852718 {\n  text-align: center;\n}\n<\/style>\n\t<\/div>\n\t\n<div class=\"row\"  id=\"row-187360988\">\n\n\n\t<div id=\"col-1968907133\" class=\"col small-12 large-12\"  >\n\t\t\t\t<div class=\"col-inner text-center\"  >\n\t\t\t\n\t\t\t\n\n<a href=\"https:\/\/karma-games.com\/industria-expansion\/\" class=\"button primary is-link\" >\n\t\t<span>view Industria Expansion<\/span>\n\t<i class=\"icon-angle-right\" aria-hidden=\"true\"><\/i><\/a>\n\n\n\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\n\t\n\n<\/div>\n<div class=\"nav-wrapper\"><ul class=\"nav nav-uppercase nav-horizontal nav-line text-center nav-center\"><p class=\"lead shortcode-error text-center\">Sorry, no pages was found<\/p><\/ul><\/div>\n\n\n\t\t<\/div>\n\n\t\t\n<style>\n#section_596679937 {\n  padding-top: 30px;\n  padding-bottom: 30px;\n}\n<\/style>\n\t<\/section>\n\t\n\n\t<section class=\"section\" id=\"section_1869215970\">\n\t\t<div class=\"section-bg fill\" >\n\t\t\t\t\t\t\t\t\t\n\t\t\t\n\n\t\t<\/div>\n\n\t\t\n\n\t\t<div class=\"section-content relative\">\n\t\t\t\n\n<div class=\"row\"  id=\"row-886316992\">\n\n\n\t<div id=\"col-36006462\" class=\"col small-12 large-12\"  >\n\t\t\t\t<div class=\"col-inner\"  >\n\t\t\t\n\t\t\t\n\n<h1>Variants of Clans of Caledonia<\/h1>\n<p>In addition to the variants mentioned in the rulebook, you can try the following variants:<\/p>\n<div class=\"accordion\">\n\n\t<div id=\"accordion-2678398328\" class=\"accordion-item\">\n\t\t<a id=\"accordion-2678398328-label\" class=\"accordion-title plain\" href=\"#accordion-item-balanced-scoring-of-import-goods-per-player\" aria-expanded=\"false\" aria-controls=\"accordion-2678398328-content\">\n\t\t\t<button class=\"toggle\" aria-label=\"Umschalten\"><i class=\"icon-angle-down\" aria-hidden=\"true\"><\/i><\/button>\n\t\t\t<span>Balanced Scoring of Import Goods per Player<\/span>\n\t\t<\/a>\n\t\t<div id=\"accordion-2678398328-content\" class=\"accordion-inner\" aria-labelledby=\"accordion-2678398328-label\">\n\t\t\t\n\n<p>If you dislike both the standard scoring of the Import goods and the simplified version where all import goods score 4 VP each, then you can try this variant:<\/p>\n<p>At the end of the game, every player receives 5 VP for each unit of the import good the respective player has imported the least, 3 VP each for the import good that the respective player has imported the most and 4 VP each for the third import good. Please note that each player only looks at the amounts she\/he imported individually. Thus, you do not track the amount of import goods on the export board.<\/p>\n<p><strong>Advantage:<\/strong> This scoring is less swingy than the standard scoring but offers a bit more depth than the simplified scoring.<\/p>\n<p><strong>Disadvantage:<\/strong> This scoring removes uncertainty which can also help players who are behind and it reduces the interaction.<\/p>\n\n\t\t<\/div>\n\t<\/div>\n\t\n\t<div id=\"accordion-3993828604\" class=\"accordion-item\">\n\t\t<a id=\"accordion-3993828604-label\" class=\"accordion-title plain\" href=\"#accordion-item-three-future-export-contracts-face-up\" aria-expanded=\"false\" aria-controls=\"accordion-3993828604-content\">\n\t\t\t<button class=\"toggle\" aria-label=\"Umschalten\"><i class=\"icon-angle-down\" aria-hidden=\"true\"><\/i><\/button>\n\t\t\t<span>Three Future Export Contracts Face-Up<\/span>\n\t\t<\/a>\n\t\t<div id=\"accordion-3993828604-content\" class=\"accordion-inner\" aria-labelledby=\"accordion-3993828604-label\">\n\t\t\t\n\n<p>The draw of new export contracts at the beginning of a round is pretty much the only random element in this game. If you dislike even the slightiest element of chance in strategy games then you might want to consider doing the following:<\/p>\n<p>After having refilled the export board with contracts at the beginning of a round, draw three further export contracts from the the top of the draw pile and put them face-up next to the export board. Next round you will first use these face-up contracts to refill the export board. These three contracts are not available yet for the action &#8222;Take export contracts&#8220;. However, this allows you to look into the future and thus reduces the uncertainty. So let&#8217;s call these three contracts &#8222;<strong>future export contracts<\/strong>&#8222;<\/p>\n<p>When you do receive the building bonus, you choose one of the future export contracts next to the player board and remove the remaining two from the game. Then, draw another three contracts from the draw pile and put them face-up next to the export board again.<\/p>\n<p><strong>Clan Buchanan, building bonus:<\/strong> You would draw three additional export contracts from the draw pile and put them face-up next to the three future export contracts. You can then choose 1-2 export contracts from the six future export contracts. If you also choose &#8222;Take export contracts&#8220; as your main action, you could choose to take 1-2 export contracts from either\/or or both the export board and the six face-up future export contracts. The future export contracts that were not chosen would then be removed from the game and three new future export contracts would be drawn and put face-up next to the export board.<\/p>\n<p><strong>Advantage: <\/strong>Less uncertainty, more strategy<\/p>\n<p><strong>Disadvantage: <\/strong>Fiddlier, higher risk for analysis paralysis<\/p>\n\n\t\t<\/div>\n\t<\/div>\n\t\n\t<div id=\"accordion-4156253061\" class=\"accordion-item\">\n\t\t<a id=\"accordion-4156253061-label\" class=\"accordion-title plain\" href=\"#accordion-item-most-glory-scoring\" aria-expanded=\"false\" aria-controls=\"accordion-4156253061-content\">\n\t\t\t<button class=\"toggle\" aria-label=\"Umschalten\"><i class=\"icon-angle-down\" aria-hidden=\"true\"><\/i><\/button>\n\t\t\t<span>Most Glory Scoring<\/span>\n\t\t<\/a>\n\t\t<div id=\"accordion-4156253061-content\" class=\"accordion-inner\" aria-labelledby=\"accordion-4156253061-label\">\n\t\t\t\n\n<p>If you wish the glory scoring were a bit more important, grant the player with most glory (not VP) at the end of the game, an additional 6 glory. In case of a tie, share points the same way as in the other scorings.<\/p>\n<p><strong>Advantage: <\/strong>more important round scorings, more interaction<\/p>\n<p><strong>Disadvantage: <\/strong>slightly more complex scoring at the end<\/p>\n\n\t\t<\/div>\n\t<\/div>\n\t\n\t<div id=\"accordion-2909824672\" class=\"accordion-item\">\n\t\t<a id=\"accordion-2909824672-label\" class=\"accordion-title plain\" href=\"#accordion-item-more-simplifying-variants\" aria-expanded=\"false\" aria-controls=\"accordion-2909824672-content\">\n\t\t\t<button class=\"toggle\" aria-label=\"Umschalten\"><i class=\"icon-angle-down\" aria-hidden=\"true\"><\/i><\/button>\n\t\t\t<span>More simplifying variants<\/span>\n\t\t<\/a>\n\t\t<div id=\"accordion-2909824672-content\" class=\"accordion-inner\" aria-labelledby=\"accordion-2909824672-label\">\n\t\t\t\n\n<p>You can <strong>leave out all or any number<\/strong> of the following elements:<\/p>\n<ul>\n<li>scoring tiles<\/li>\n<li>most export contracts scoring<\/li>\n<li>settlement scoring<\/li>\n<\/ul>\n<p>The <strong>1 coin bonus for passing the import good icons on the export track can also be left out<\/strong>, especially if you do not have any problem remembering to move the import goods tokens (unless you play the respective simplified variant, then you do not track import goods anyway).<\/p>\n\n\t\t<\/div>\n\t<\/div>\n\t\n\t<div id=\"accordion-1107499050\" class=\"accordion-item\">\n\t\t<a id=\"accordion-1107499050-label\" class=\"accordion-title plain\" href=\"#accordion-item-clan-distribution-by-player-experience\" aria-expanded=\"false\" aria-controls=\"accordion-1107499050-content\">\n\t\t\t<button class=\"toggle\" aria-label=\"Umschalten\"><i class=\"icon-angle-down\" aria-hidden=\"true\"><\/i><\/button>\n\t\t\t<span>Clan Distribution by Player Experience<\/span>\n\t\t<\/a>\n\t\t<div id=\"accordion-1107499050-content\" class=\"accordion-inner\" aria-labelledby=\"accordion-1107499050-label\">\n\t\t\t\n\n<p>While I am convinced that all clans grant a fair fighting chance to experienced players, some clans are certainly more newbie friendly than others.<br \/>If some in your playgroup are just learning the game or are less experienced with strategy games, you might want to consider to give the more straightforward clans to the less experienced players and the more challenging clans to the experienced players.<\/p>\n<p><strong>Newbie friendly clans: <\/strong>Cunningham, Fergusson, Campbell<\/p>\n<p><strong>More challenging clans:<\/strong> Buchanan, MacEwen, MacDonald<\/p>\n<p><strong>Advantage:<\/strong> more even chances for less experienced players and more challenging for experienced players<\/p>\n\n\t\t<\/div>\n\t<\/div>\n\t\n\n<\/div>\n\t<div id=\"gap-989100143\" class=\"gap-element clearfix\" style=\"display:block; height:auto;\">\n\t\t\n<style>\n#gap-989100143 {\n  padding-top: 30px;\n}\n<\/style>\n\t<\/div>\n\t\n\n<h1>Variants for Clans of Caledonia: Industria<\/h1>\n<div class=\"accordion\">\n\n\t<div id=\"accordion-3921742730\" class=\"accordion-item\">\n\t\t<a id=\"accordion-3921742730-label\" class=\"accordion-title plain\" href=\"#accordion-item-variable-starting-market-prices\" aria-expanded=\"false\" aria-controls=\"accordion-3921742730-content\">\n\t\t\t<button class=\"toggle\" aria-label=\"Umschalten\"><i class=\"icon-angle-down\" aria-hidden=\"true\"><\/i><\/button>\n\t\t\t<span>Variable Starting Market Prices<\/span>\n\t\t<\/a>\n\t\t<div id=\"accordion-3921742730-content\" class=\"accordion-inner\" aria-labelledby=\"accordion-3921742730-label\">\n\t\t\t\n\n<p>This variant makes Market prices start at variable values.<br \/>During setup, after placing the Price markers on the Market board,<br \/>roll the price dice for each type of Good. Based on the roll:<br \/>\u2022 +1 or \u20131, leave the Price marker on its usual spot<br \/>\u2022 +2 or +3, move the Price marker up one spot<br \/>\u2022 \u20132 or \u20133, move the Price marker down one spot<\/p>\n\n\t\t<\/div>\n\t<\/div>\n\t\n\t<div id=\"accordion-3254899626\" class=\"accordion-item\">\n\t\t<a id=\"accordion-3254899626-label\" class=\"accordion-title plain\" href=\"#accordion-item-alternative-export-and-settlement-scoring-in-a-2-player-game\" aria-expanded=\"false\" aria-controls=\"accordion-3254899626-content\">\n\t\t\t<button class=\"toggle\" aria-label=\"Umschalten\"><i class=\"icon-angle-down\" aria-hidden=\"true\"><\/i><\/button>\n\t\t\t<span>Alternative Export and Settlement Scoring in a 2 Player Game<\/span>\n\t\t<\/a>\n\t\t<div id=\"accordion-3254899626-content\" class=\"accordion-inner\" aria-labelledby=\"accordion-3254899626-label\">\n\t\t\t\n\n<p>The following 2 scoring methods encourage competition by<br \/>allowing players to stay competitive in Export and Settlement<br \/>scoring even if one player has a significant lead.<\/p>\n<h4>Export Scoring<\/h4>\n<p>The player who fulfilled the most Export contracts gains 8 VP as<br \/>normal.<br \/>The second player gains 4 VP if they fulfilled exactly one Export<br \/>contract less, and 0 VP otherwise. In case of a tie, both players<br \/>gain 4 VP as normal.<\/p>\n<h4>Settlement Scoring<\/h4>\n<p>The player with the most connected Settlements gains 12 VP as<br \/>normal.<br \/>The second player gains 6 VP if they have 1 or 2 fewer<br \/>connected Settlements, and 0 VP otherwise. In case of a tie, both<br \/>players get 6 VP as normal.<\/p>\n\n\t\t<\/div>\n\t<\/div>\n\t\n\t<div id=\"accordion-3491537926\" class=\"accordion-item\">\n\t\t<a id=\"accordion-3491537926-label\" class=\"accordion-title plain\" href=\"#accordion-item-using-milestones-without-the-full-train-module\" aria-expanded=\"false\" aria-controls=\"accordion-3491537926-content\">\n\t\t\t<button class=\"toggle\" aria-label=\"Umschalten\"><i class=\"icon-angle-down\" aria-hidden=\"true\"><\/i><\/button>\n\t\t\t<span>Using Milestones without the full Train Module<\/span>\n\t\t<\/a>\n\t\t<div id=\"accordion-3491537926-content\" class=\"accordion-inner\" aria-labelledby=\"accordion-3491537926-label\">\n\t\t\t\n\n<p>These variants allows players to add competition for Milestone<br \/>scoring without adding the full complexity of the Train module.<br \/>As normal, place 4 Milestone tiles on the Train board during setup<br \/>and score them at the end of the game (see 5.4.5 Final Scoring).<br \/>In both of the following variants, Delivery bonus tiles, Trains and<br \/>Train stations are removed from the game.<\/p>\n<h4>Using Milestones without the Train module<\/h4>\n<p>\u2022 Each player places their 4 Milestone markers next to their<br \/>player board.<br \/>\u2022 Players may take an action to pay \u00a35 to claim a Milestone.<\/p>\n<h4>Using Milestones with a simplified Train Module<\/h4>\n<p>\u2022 Each player places 1 of their Milestone markers next to the<br \/>Scoring tiles for rounds 1-4 each.<br \/>\u2022 Use the 3\/4 player side of the Train map.<br \/>\u2022 Place 1 Demand tile next to each Milestone during setup and<br \/>place 4 Demand tiles face up on the Demand tile refill track.<br \/>\u2022 In order to claim a Milestone you need to deliver the Goods<br \/>depicted on the Demand tile next to it. You then gain \u00a315,<br \/>take your Milestone marker next to the current round<br \/>Scoring tile (or an earlier Round) and place it on the claimed<br \/>Milestone.<br \/>\u2022 During the Preparation Phase (except for the first round),<br \/>replace all Demand tiles with tiles from the Demand tile refill<br \/>track and replenish the refill track as normal.<\/p>\n\n\t\t<\/div>\n\t<\/div>\n\t\n\n<\/div>\n<p>\u00a0<\/p>\n<p>Do you have more ideas for a good variant? Or do you have any feedback for these variants? Feel free to email me!<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\n\t\n\n<\/div>\n\n\t\t<\/div>\n\n\t\t\n<style>\n#section_1869215970 {\n  padding-top: 30px;\n  padding-bottom: 30px;\n}\n<\/style>\n\t<\/section>\n\t\n\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":145,"featured_media":0,"parent":9070,"menu_order":8,"comment_status":"closed","ping_status":"closed","template":"page-blank.php","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_wp_convertkit_post_meta":{"form":"-1","landing_page":"","tag":"0","restrict_content":"0"},"footnotes":""},"class_list":["post-10464","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/karma-games.com\/de\/wp-json\/wp\/v2\/pages\/10464","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/karma-games.com\/de\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/karma-games.com\/de\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/karma-games.com\/de\/wp-json\/wp\/v2\/users\/145"}],"replies":[{"embeddable":true,"href":"https:\/\/karma-games.com\/de\/wp-json\/wp\/v2\/comments?post=10464"}],"version-history":[{"count":0,"href":"https:\/\/karma-games.com\/de\/wp-json\/wp\/v2\/pages\/10464\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/karma-games.com\/de\/wp-json\/wp\/v2\/pages\/9070"}],"wp:attachment":[{"href":"https:\/\/karma-games.com\/de\/wp-json\/wp\/v2\/media?parent=10464"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}